P+ - Donkey Kong - Action - 0x9d ThrowHeavyItem

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(OnGround)
  3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(InAir)
  5. Subroutine(Offset { offset: 0xffffffff, origin: 0x1daec })
  6. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(10)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script (Common)

  1. if ((InternalConstantInt(HeldItem) Equal scalar(72)))
    1. UnknownEvent { namespace: 0xc, code: 0x12, unk1: 0x0, arguments: [Value(3)] }
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x2a) }